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LaunchDarkly status · Developer Tools · checked (3s ago)
No — LaunchDarkly is not down. All LaunchDarkly systems are reported operational.
According to LaunchDarkly's official status page, LaunchDarkly was reporting “All Systems Operational” when isuptime last checked at . Over the last 30 days, LaunchDarkly's feed reported no outage in 100.00% of our checks.
Everything above is read from LaunchDarkly's own status feed. This is what other visitors are saying in the last 24 hours — useful when the feed is green and you are still stuck, and never used to change the status above.
Nobody has reported LaunchDarkly in the last 24 hours. Yours would be the first.
Reports are anonymous counts and are kept for 24 hours, then deleted. No account, no message, nothing stored about who reported. One report per service per hour, changeable until the hour is out.
LaunchDarkly is a feature flag and experimentation platform. Applications hold a streaming connection to it and change behaviour based on the flags it serves, which means a LaunchDarkly problem can quietly change how someone else's product behaves.
The status page separates flag delivery — the streaming and polling endpoints SDKs actually depend on — from the dashboard and the management API. That split is the one to read: the dashboard being down is an inconvenience, whereas flag delivery failing is what affects production traffic.
isuptime reads this feed on a schedule and reports what it says — how that works, in detail.
One bar per day. Each shows the share of that day's checks where LaunchDarkly's own status feed reported no outage — degraded counts as no-outage. Days with no bar are days isuptime recorded no checks, not days LaunchDarkly was down.
9 other services isuptime tracks were also reporting a problem as of the same check, 3s ago. They are checked on one schedule, so the timing is comparable — but overlapping in time does not mean they share a cause.
Each point is one check of LaunchDarkly's status endpoint.
LaunchDarkly has published 50 incidents in the last 12 months, the 20 most recent shown here. Only what LaunchDarkly posted itself — not every problem users hit.
resolved · Aug 26, 07:45 PM (27d ago)
resolved · Aug 24, 12:20 PM (30d ago)
resolved · Aug 17, 10:36 AM (37d ago)
resolved · Aug 14, 02:47 PM (40d ago)
resolved · Aug 7, 07:29 PM (46d ago)
resolved · Jul 31, 05:44 PM (53d ago)
resolved · Jul 28, 07:24 PM (56d ago)
resolved · Jul 26, 06:32 PM (58d ago)
resolved · Jul 10, 05:10 PM (75d ago)
resolved · Jul 10, 04:16 PM (75d ago)
resolved · Jul 10, 04:00 PM (75d ago)
resolved · Jul 8, 06:03 PM (76d ago)
resolved · Jul 7, 03:10 PM (78d ago)
resolved · Jul 6, 08:30 PM (78d ago)
resolved · Jul 6, 02:33 PM (79d ago)
resolved · Jul 3, 02:29 PM (82d ago)
resolved · Jun 17, 07:43 PM (97d ago)
resolved · Jun 15, 05:02 PM (100d ago)
resolved · Jun 12, 04:23 AM (103d ago)
resolved · Jun 8, 08:46 PM (106d ago)
LaunchDarkly SDKs are built to survive this: they cache the last known flag values and fall back to the defaults in your code, so an evaluation returning the wrong variation is often a stale cache or a missing default rather than an outage. Check that your SDK key matches the environment you think it does, and that streaming is not being blocked by a proxy that closes long-lived connections.